![left 4 dead 2 sourcemod left 4 dead 2 sourcemod](https://www.gamemaps.com/imgmgr/limit/img/addons/l4d2/ss/raided_rochelle_3845_0.jpg)
"Allows you to pick yourself up from a ledge once automatically." "Protects you from a Boomer's bile once." These upgrades are still in the game, but can only be activated by using a SourceMod plugin. The "Grrrr" vocalization is scripted to only be for Hunters, but its soundscript PlayerZombie.Taunt has the randomized sound files commented out and only emits the "null" sound effect.Ī line in the file "intructor_lessons.txt" shows that at one time upgrades were planned and could be found randomly during levels.Left 4 Dead 2's Survivors can properly call out all four of the original Specials through custom radialmenus using the "vocalize PlayerHeard%L4D1Zombie" string.Surprisingly, the vocalizations PlayerHeard%ZombieClass% all make the the Survivor emit a blank line instead of actually speaking the intended line(s). The hear%zombieclass% strings were most likely cut out when Survivors would automatically call specific Special Infected out, but for some error in programming they can only call out the Hunter and the Witch.However, Common Infected can also be affected and annoyed by the intense light in their direction.
![left 4 dead 2 sourcemod left 4 dead 2 sourcemod](https://staticdelivery.nexusmods.com/mods/195/images/thumbnails/6-1-1398799619.jpg)
In addition, one of Francis' lines add "They'll see us," is slightly odd as the encountered Witches are always female.
#LEFT 4 DEAD 2 SOURCEMOD MOD#
This is because Left 4 Dead initially started life as a internal CS: Source mod under the working title of Terror-Strike, in which the Survivors had to plant a bomb (hence using Terrorists) then defend it from a horde of knife-bots. However, there's something unusual about them the strings that refer to the counter-terrorists have “Infected” replace “Counter-Terrorist” and the Terrorist-related strings have “Survivors” replace “Terrorists”. "Cstrike_TitlesTXT_Terrorists_Win" "Survivors win!"Īt first glance, these strings are leftovers from Counter-Strike. "Cstrike_TitlesTXT_Terrorists_Full" "The Survivor team is full" "Cstrike_TitlesTXT_Terrorist_Forces" "Survivors" "Cstrike_TitlesTXT_Game_timelimit" "Time Remaining: %s1:%s2. "Cstrike_TitlesTXT_Game_join_terrorist_auto" "%s1 is joining the Survivors (auto)" "Cstrike_TitlesTXT_Game_join_terrorist" "%s1 is joining the Survivors" "Cstrike_TitlesTXT_Game_join_ct_auto" "%s1 is joining the Infected (auto)" "Cstrike_TitlesTXT_Game_join_ct" "%s1 is joining the Infected"
![left 4 dead 2 sourcemod left 4 dead 2 sourcemod](https://www.gamemaps.com/imgmgr/limit/img/addons/l4d2/ss/all_8_survivors_non_sourcemod_version__21148_5.jpg)
"Cstrike_TitlesTXT_CTs_Win" "Infected win!" "Cstrike_TitlesTXT_CTs_Full" "The Infected team is full"
#LEFT 4 DEAD 2 SOURCEMOD SERIES#
Unused Text The Survivors are "Terrorists?"Īn unusual series of text strings can be found in “left4dead_%language%.txt”: The level was much darker than it is in the final, there is blue lighting instead of the final's, and the location appears to have been much cleaner-looking at one point.īlood Harvest's finale originally had the right-hand building much closer to the main building and the barn used different textures. Why the boat was switched to a building is presumably because it was too easy to defend.ĭead Air's finale appears to have had some noticeable differences at one point. The building was originally a boat itself, there was no burning city in the background, and the level had blue-tinted lighting. The latter was taken out, presumably for optimization purposes.ĭeath Toll's finale appears to have been very different at one point. No Mercy's finale shows a different skybox texture, a visible street under the building, and a more detailed lower area. These images reveal differences not seen in either the final game or pre-release footage. The " materials/console" directory contains screenshots of the finale levels.